October 3, 2014

Acrostacking

Here's this awesome technique I've learnt from modthesims (original link: http://modthesims.info/t/361359) that's called "acrostacking".
I'll leave a small tutorial, pictures included.

Step 1:

Have an object whose height you can't change (you CAN drag up or down a wall most wall lights). In this example I'll be using these curtains which do not reach to the top part of the window.
Hit Ctrl+Shift+C and a cheat box will appear in the top of the screen. Type in "moveobjects on" and hit enter, then open the box again and type in "constrainfloorelevation false". These are NECESSARY for this technique.

Step 2:


Using the "raise terrain" tool, rise the terrain in the area you'd like to place the object. The item will stay still, will not move along the wall's movement. "How much" you should rise the terrin depends how much you want to rise the object.

Step 3:


Grab the objects with the hand tool and place it in the same place it was. It will now snap to the heightened terrain.

Step 4:


Level the terrain. The walls will adjust back, but the object will not come down.
Final result:


Note that if you displace the object, even if you pick it up and leave it in the same place it was, it will come down to its original height. You can still change styles, that will not affect the placement.
You should now disable moveobjects (moveobjects off) and enable constrainfloorelevation (constrainflooelevation true) to prevent game corruption.

Enjoy acrostacking!

Victorian mansion: Dining room is ready, garden on the way!

The dining room currently:




I had to acrostack the curtain's height for it to fit the window properly.
And the garden (which isn't finished yet):


Huge piece of work.

Victorian Mansion: Changes to the foyer's size, new bedroom in first floor and it's bathroom.

I decided to make a few adjustments to the foyer's size and distribution, here's how it is now:




Perhaps it's looking TOO white, but oh well. Living chairs are turned ~25 degrees using the Alt key. (see snapping objects to grid).
Bedroom (on first floor!):




Yes guys, this bedroom DOES look amazing. Had to "acrostack" the curtains on the window in the middle in the first picture to make them fit properly.
And here's the pétit bathroom of this room:




Any feedback is gratly appreciatted! :)

September 20, 2014

Victorian mansion: Kitchen, Livingroom

I've advanced and decided to go with the classic victorian style of "one dominant color in the room". Here's the livingroom:





And the kitchen:






I particulary liked the contrast of colors and textures in the kitchen, mixing both a modern style but also being kind of conservative.



September 19, 2014

Victorian mansion: Library

Okay, so here's a preview of how the library is looking right now (and it will probably stay that way despite minor changes!)




I had to use the "acrostacking" technique for the curtains to properly fit into the windows since we have no option to move these up and down the wall like in Sims 2. (see acrostacking).
Here are a couple of pictures showing the before-and-after:

Regular curtain height:

After acrostacking:

I did the same for the two-squares-length windows.

I hope you guys liked it! I'll keep working on this project.

September 16, 2014

Project: Victorian Mansion. An introduction.

I already had kind of an idea of what I want this mansion to look like. I've already built the outdoors. Indoors is still a mess of uncolored walls and unfloored squares. The only thing nearly finished is the basement. The garden is something that took lots of work, specially because it wasn't planned in the first place, so I had to do magics for everything to fit in.
Back when I started building this mansion I was too lazy to start with foundation, so even though they would fit wonderfully with the classical victorian architectury, there will be none of that.

I'll show you now the rough divisions of the house.

First floor:

As you can see, it looks awkwardly incomplete, of course. But the idea is there.

Second floor:

Also pretty messy, but I think the rooms layout is pretty neat.

Basement:

I admit I've payed way more attention to the basement and it looks way more complete than the other floors. Actually adjusting the basement's wall for everything to fit was quite hard too.

Here's what there is for now. 

Introduction

Hi there! I enjoy both playing Sims 3 and I also do enjoy building (perhaps even more than playing itself). I do own besides of the basegame the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets and Supernatural.
Here I'm gonna post as I advance in my projects, as well as explanations. Any feedback is greatly appreciated.
Happy simming!